feesh's Treasure Room

Characters Shop Treasure Chamber Awards

The treasure room is just a place for players to put treasures they've collected on display. Some players may wish to try and collect every type of shield. Others may simply want to show off some of their more valuable, and less useful, items.


Dart

When this hand thrown dart digs itself into an enemy, its magical enchantment causes it to immediately explode, tearing the wound much larger and deeper!
Exploding Dart Pack
Value: 2875 GP




A hand thrown dart with a magical enchantment.  When thrown, it ignites into flames in mid air, burning the target when it strikes.
Fire Dart Pack
Value: 750 GP




This hand thrown dart, after striking an opponent, enchants the surrounding flesh with an icy curse, freezing them.
Frost Dart Pack
Value: 750 GP




When this hand thrown dart digs itself into an enemy, its magical enchantment causes it to immediately explode, tearing the wound much larger and deeper!
Exploding Dart
Value: 288 GP




A hand thrown dart with it's tip dipped in poison.  The poison gives it the certainty of a little more damage in combat.
Poison Dart Pack
Value: 250 GP




A small magical hand thrown weapon used primarily as a low-cost ranged attack.  Only usable once, so stock up!
Ice Dart Pack
Value: 225 GP




A hand thrown dart with a magical enchantment.  When thrown, it ignites into flames in mid air, burning the target when it strikes.
Fire Dart
Value: 75 GP




A hand thrown dart with a magical enchantment.  When thrown, it ignites into flames in mid air, burning the target when it strikes.
Fire Dart
Value: 75 GP




A hand thrown dart with a magical enchantment.  When thrown, it ignites into flames in mid air, burning the target when it strikes.
Fire Dart
Value: 75 GP




This hand thrown dart, after striking an opponent, enchants the surrounding flesh with an icy curse, freezing them.
Frost Dart
Value: 75 GP




This hand thrown dart, after striking an opponent, enchants the surrounding flesh with an icy curse, freezing them.
Frost Dart
Value: 75 GP




This hand thrown dart, after striking an opponent, enchants the surrounding flesh with an icy curse, freezing them.
Frost Dart
Value: 75 GP




A small hand thrown weapon used primarily as a low-cost ranged attack.  Only usable once, so stock up!
Dart Pack
Value: 50 GP




A hand thrown dart with it's tip dipped in poison.  The poison gives it the certainty of a little more damage in combat.
Poison Dart
Value: 25 GP




A hand thrown dart with it's tip dipped in poison.  The poison gives it the certainty of a little more damage in combat.
Poison Dart
Value: 25 GP




A hand thrown dart with it's tip dipped in poison.  The poison gives it the certainty of a little more damage in combat.
Poison Dart
Value: 25 GP




A hand thrown dart with it's tip dipped in poison.  The poison gives it the certainty of a little more damage in combat.
Poison Dart
Value: 25 GP




A small magical hand thrown weapon used primarily as a low-cost ranged attack.  Only usable once, so stock up!
Ice Dart
Value: 22 GP




A small magical hand thrown weapon used primarily as a low-cost ranged attack.  Only usable once, so stock up!
Ice Dart
Value: 22 GP




A small hand thrown weapon used primarily as a low-cost ranged attack.  Only usable once, so stock up!
Dart
Value: 5 GP




A small hand thrown weapon used primarily as a low-cost ranged attack.  Only usable once, so stock up!
Dart
Value: 5 GP









Bow

A bow forged by the fire elementals from the burning plasma on their plane.  Arrows from it are especially deadly.
Fire Bow
Value: 12500 GP




A large bow built for accuracy at a distance.  Can also be used as a club in close quarters.
Long Bow
Value: 2000 GP









Blade - Dagger

A magically enchanted dagger.  No matter how it is used it will always cut equally as deep.
Magic Dagger
Value: 10000 GP




A magically enchanted dagger.  No matter how it is used it will always cut equally as deep.
Magic Dagger
Value: 10000 GP




A magically enchanted dagger.  No matter how it is used it will always cut equally as deep.
Magic Dagger
Value: 10000 GP




A super sharp blade forged from the elemental plane of earth.
Earth Dagger
Value: 5000 GP




A super sharp blade forged from the elemental plane of earth.
Earth Dagger
Value: 5000 GP




A powerful weapon forged from the elemental plane of fire.
Fire Dagger
Value: 2000 GP




A powerful weapon forged from the elemental plane of fire.
Fire Dagger
Value: 2000 GP




A powerful weapon forged from the elemental plane of fire.
Fire Dagger
Value: 2000 GP




A powerful weapon forged from the elemental plane of fire.
Fire Dagger
Value: 2000 GP




A powerful weapon forged from the elemental plane of fire.
Fire Dagger
Value: 2000 GP




A powerful weapon forged from the elemental plane of fire.
Fire Dagger
Value: 2000 GP




A standard dagger reinforced with a silver alloy.  Capable of withstanding much more abuse than a normal dagger.
Silver Dagger
Value: 150 GP




A standard dagger, charged with the elemental energy of the Air Spirits.
Charged Dagger
Value: 100 GP




A standard dagger.
Dagger
Value: 100 GP




A standard dagger.
Dagger
Value: 100 GP









Blade - Sword

A powerful blade, forged from the elemental plasma on the plane of earth.
Earth Sword
Value: 30000 GP




A sharp sword, ever seering, forged on the elemental plane of fire.
Fire Sword
Value: 15000 GP




A sharp sword, ever seering, forged on the elemental plane of fire.
Fire Sword
Value: 15000 GP




A sword of reasonable power, forged in the hottest of fires for superior endurance.
Heat Sword
Value: 10000 GP




A lightly enchanted blade forged by a master smith.
Gold Sword
Value: 4000 GP




A powerfully enchanted blade capable of enormous damage.  Unfortunately, the magic does not last for many blows.
Soul Stealer
Value: 3000 GP




A sharp and heavy sword designed for use with both hands.  A formidable weapon when weilded by the right adventurer.
Two Handed Sword
Value: 500 GP




A standard sword.
Long Sword
Value: 400 GP









Arrow

An arrow fashioned from the astral ether.  It strikes with amazing power, and sends a spark of astral energy in its wake capable of burning, freezing, or doing worse to any creature that touches it.
Astral Arrow Quiver
Value: 5000 GP




Magical arrow that can pierce any material.
Golden Arrow Quiver
Value: 2500 GP




Magical arrow that can pierce any material.
Golden Arrow Quiver
Value: 2500 GP




Explodes on impact in a burst of magic.
Exploding Arrow Quiver
Value: 2000 GP




Explodes on impact in a burst of magic.
Exploding Arrow Quiver
Value: 2000 GP




Explodes on impact in a burst of magic.
Exploding Arrow Quiver
Value: 2000 GP




Explodes on impact in a burst of magic.
Exploding Arrow Quiver
Value: 2000 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow Quiver
Value: 1500 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow Quiver
Value: 1500 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow Quiver
Value: 1500 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow Quiver
Value: 1500 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow Quiver
Value: 1500 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow Quiver
Value: 1500 GP




Basic wooden arrow tipped with poison.
Poison Arrow Quiver
Value: 1250 GP




An arrow fashioned from the astral ether.  It strikes with amazing power, and sends a spark of astral energy in its wake capable of burning, freezing, or doing worse to any creature that touches it.
Astral Arrow
Value: 200 GP




An arrow fashioned from the astral ether.  It strikes with amazing power, and sends a spark of astral energy in its wake capable of burning, freezing, or doing worse to any creature that touches it.
Astral Arrow
Value: 200 GP




An arrow fashioned from the astral ether.  It strikes with amazing power, and sends a spark of astral energy in its wake capable of burning, freezing, or doing worse to any creature that touches it.
Astral Arrow
Value: 200 GP




Basic wooden arrow charged with the elemental energy of the Air Spirits.
Charged Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Magical arrow that can pierce any material.
Golden Arrow
Value: 100 GP




Explodes on impact in a burst of magic.
Exploding Arrow
Value: 75 GP




Explodes on impact in a burst of magic.
Exploding Arrow
Value: 75 GP




Explodes on impact in a burst of magic.
Exploding Arrow
Value: 75 GP




Arrow made from mystical fire.
Fire Arrow
Value: 60 GP




Arrow made from mystical fire.
Fire Arrow
Value: 60 GP




Arrow made from mystical fire.
Fire Arrow
Value: 60 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow
Value: 50 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow
Value: 50 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow
Value: 50 GP




Arrow carved from pure ice on the elemental plane of water.
Ice Arrow
Value: 50 GP




Basic wooden arrow tipped with poison.
Poison Arrow
Value: 50 GP




Basic wooden arrow tipped with poison.
Poison Arrow
Value: 50 GP




Basic wooden arrow tipped with poison.
Poison Arrow
Value: 50 GP




Basic wooden arrow tipped with poison.
Poison Arrow
Value: 50 GP




Basic wooden arrow
Arrow
Value: 10 GP




Basic wooden arrow
Arrow
Value: 10 GP




Basic wooden arrow
Arrow
Value: 10 GP









Axe

A powerful weapon requiring great strength and agility to wield, but dangerous in the hands of a capable adventurer.
Barbarian Axe
Value: 1000 GP









Area Weapon

A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Minor Fireflask
Value: 1000 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Minor Fireflask
Value: 1000 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Minor Fireflask
Value: 1000 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Minor Fireflask
Value: 1000 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Minor Fireflask
Value: 1000 GP




A magical container with deadly poison within.  It explodes on impact when thrown, dropping friend and foe alike.  Be careful, as it is difficult to aim.
Minor Sphere of Poison
Value: 1000 GP




A magical container with deadly poison within.  It explodes on impact when thrown, dropping friend and foe alike.  Be careful, as it is difficult to aim.
Minor Sphere of Poison
Value: 1000 GP




A magical container with deadly poison within.  It explodes on impact when thrown, dropping friend and foe alike.  Be careful, as it is difficult to aim.
Minor Sphere of Poison
Value: 1000 GP




A magical container with deadly poison within.  It explodes on impact when thrown, dropping friend and foe alike.  Be careful, as it is difficult to aim.
Minor Sphere of Poison
Value: 1000 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Spread Fireflask
Value: 750 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Spread Fireflask
Value: 750 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Spread Fireflask
Value: 750 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Spread Fireflask
Value: 750 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Spread Fireflask
Value: 750 GP




A magical container holding liquid fire.  When thrown, it glides through the air and explodes on impact, burning friend and foe alike.  Be careful, it's harder to aim than expected.
Spread Fireflask
Value: 750 GP









Shield

A powerful shield infused with a primal elemental force.
Fire Shield
Value: 10000 GP




A powerful shield infused with a primal elemental force.
Fire Shield
Value: 10000 GP




A powerful shield infused with a primal elemental force.
Lightning Shield
Value: 10000 GP




A regular shield infused with the great power of the air elementals.  It will never hold long under the strain, but can deflect great blows for a time.
Charged Shield
Value: 8000 GP




An enchanted shield capable of resisting the strongest blow as well as it resists the weakest attack.
Power Shield
Value: 3000 GP




A strong metal shield used by most seasoned adventurers.
Standard Shield
Value: 2500 GP




A sturdy wood shield used primarily by young adventurers still establishing a name for themselves.
Wood Shield
Value: 300 GP









Armor

Full body armor able to provide good protection over your entire body.
Full Plate
Value: 6000 GP




Full body armor able to provide good protection over your entire body.
Full Plate
Value: 6000 GP




Standard armor with additional coverage provided for the upper body.
Half Plate
Value: 3000 GP




Standard armor with additional coverage provided for the upper body.
Half Plate
Value: 3000 GP




Standard armor with additional coverage provided for the upper body.
Half Plate
Value: 3000 GP




Regular armour infused with the great power of the air elementals.  It will never hold long under the strain, but can deflect great blows for a time.
Charged Armour
Value: 2000 GP




Standard armor used by knights throughout the known world.
Knight Armor
Value: 1000 GP









Spell

The caster calls a minor water spirit to appear and attack the target.  The spirit vanishes soon after the powerful blow.
Scroll: Water Spirit
Value: 125000 GP




The air around the target is ripped away by the air spirits themselves, leaving the fiend suffocating in the vacuum.
Scroll: Depressurize
Value: 70000 GP




The caster summons a creature to battle his enemies.  The type of monster is dependant on the caster's skill level, and leaves after battle.
Scroll: Summon Monster I
Value: 50000 GP




The caster causes a small volcano to form and erupt beneath his enemy, searing the creature with hto lava and bruising it with rock and stone.
Scroll: Volcano
Value: 18500 GP




The caster creates a sentient sword, that flies toward all enemies in the area and thrusts itself into the creatures. Once embeded, the sword drives its astral magic into the enemy, tearing at the soul.
Scroll: Larloc's Sentient Sword
Value: 16500 GP




The caster bestows the power to regenerate minor wounds onto all allies.  Each turn allied characters regain 3 to 5 hit points.
Scroll: Regeneration III
Value: 16000 GP




The caster fires a razor sharp icicle toward his enemy at high speeds.
Scroll: Icicles
Value: 9000 GP




The caster creates a small tornado around his enemy, allowing the eddying air to tear the monster apart.
Scroll: Twister
Value: 8200 GP




The caster causes hundreds of small stones to hurl at his enemy from all directions.
Scroll: Stoning
Value: 7500 GP




The caster bestows the power to regenerate minor wounds onto all allies.  Each turn allied characters regain 2 to 4 hit points.
Scroll: Regeneration II
Value: 5800 GP




The caster bestows the power to regenerate minor wounds onto all allies.  Each turn allied characters regain 1 to 2 hit points.
Scroll: Regeneration I
Value: 2250 GP




The caster fires a small bolt toward a distant opponent.
Scroll: Ice Bolt
Value: 1250 GP









Potion

A powerful healing potion that can return 25 to 50 hit points to an adventurer during battle.
Potion of Restoration
Value: 2500 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Concentrated Potion of Health
Value: 300 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Concentrated Potion of Health
Value: 300 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Concentrated Potion of Health
Value: 300 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Concentrated Potion of Health
Value: 300 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Concentrated Potion of Health
Value: 300 GP




A healing potion that can return 20 to 30 hit points to an adventurer during battle.
Potion of Healing
Value: 300 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Potion of Health
Value: 35 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Potion of Health
Value: 35 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Potion of Health
Value: 35 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Potion of Health
Value: 35 GP




A weak healing potion, capable of returning 8 to 12 hit points.
Potion of Health
Value: 35 GP




This special potion makes the user permanently stronger.
Potion: Strength
Value: 10000 GP




This special potion makes the user permanently stronger.
Potion: Strength
Value: 10000 GP









Gem

This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Sapphire
Value: 1250 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Sapphire
Value: 1250 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Sapphire
Value: 1250 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Sapphire
Value: 1250 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Sapphire
Value: 1250 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Sapphire
Value: 1250 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Sapphire
Value: 1250 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Ruby
Value: 850 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP




This glistening gem is a beautiful reminder of the amazing qualities of nature.  It's small in size, but undoubtedly worth a reasonable amount of gold.
Small Sapphire
Value: 400 GP









Rune

A magical rune, cut ages ago into clay, still pulsating with the magic infused within.  These ancient keys unlock magical doors.
Rune of Clay
Value: 5000 GP




A magical rune, cut ages ago into solid rock, still pulsating with the magic infused within.  These ancient keys unlock magical doors.
Rune of Earth
Value: 1000 GP









Magical Component

Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Enchanted elixir created by the fairies.  Like all their creations it is imbued with a bit of magic.  This is commonly used in enchantment magics.
Fairy Wine
Value: 2500 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Preserved blood from an Ent, a powerful denizen of the forest brother to the trees.  It's magic is strong and it is often sought after by enchanters.
Ent Blood
Value: 1250 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP




Ice taken from the Everclear Mountains, whose peaks reach to the edge of the atmosphere where the stars shine in all their naked glory.  It will never melt, and is often used in magical enchantments.
Everclear Ice
Value: 1000 GP













Gold Pieces: 702,032 gp
Item Value: 4,759,240 gp
Treasure Room Value: 721,352 gp
Net Worth: 6,182,624 gp