Name: feesh (Active)
Race: Paladin
Hit Points: 1049/1049
Level: 6
Alignement: 8 Good
Sex: Male
Level: 6

Shield Rating: 6931
Evasion Rating: 410
Attack Rating: 827
Damage Rating: 771

Dexterity: 62
Strength: 170
Intelligence: 35
Constitution: 40
Charisma: 30

Warrior: Rank: 2th
Percentile: 98th
Baron: Rank: 5th
Percentile: 99th
Hero: Rank: 7th
Percentile: 94th
Explorer Rank: 8th
Percentile: 99th


Description its your world boss....im just a squirrel tryin ta get a nut

Race Description The Paladin is the epitome of human excellence, sworn to defend the good and destroy the wicked. His precision is unparalleled.




Combat
Archery (8/8)
Skill with a bow. Each level of expertise gives a 10% increase in damage for any arrow.
Beserk Attack (10/10)
Ability to cause some hits to land so powerfully, that they do double damage. Each level of specialization increases the chance for a critical hit with the main hand by 4%.
Parry (8/8)
Ability to completely block some attacks. Each level of specialization gives a 3% chance to block a given blow.
Precision (8/6)
Ability to aim attacks more precisely in battle.
Two Handed Fighting (6/6)
Ability to fight with two weapons. Each level of expertise decreases the second hand handicap by 15%.


Daily
Armorer (11/50)
Ability to use your daily activity to forge armor. Additional levels allow you to make better armor and to make it faster.
Fletcher (1/10)
Ability to use your daily activity to make arrows. Additional levels allow you to make better arrows and to make arrows faster.


Magic
Divine (4/25)
Ability to cast clerical spells and incantations


Other
Enchant Item (Power) (20/20)
Ability to add a more powerful enchantment to an item. Additional skill points increase the effect of an enchantment. This ability does nothing without skill points in enchantment technique first.
Enchant Item (Technique) (25/25)
Ability to magically enchant items for greater effect. Additional skill points open up more methods of enchantment. This skill does nothing without at least one skill point in enchantment power.


Resistance
Earth (5/5)
Ability to resist damage from this plane. Each level of expertise gives 5% resistance.
Fire (5/5)
Ability to resist damage from this plane. Each level of expertise gives 5% resistance.
Physical (15/15)
Ability to shift slightly out of the physical plane, so physical attacks are not as damaging. Each level of expertise gives 1.5% resistance
Psychic Walls (2/5)
Ability to block psychic intrusions. Each level of expertise gives 5% resistance to mental attacks.