Name: Leander (Active)
Race: Arch-Angel
Hit Points: 1599/1599
Level: 11
Alignement: 10 Angelic
Sex: Male
Level: 11

Shield Rating: 1393
Evasion Rating: 534
Attack Rating: 1611
Damage Rating: 998

Dexterity: 46
Strength: 131
Intelligence: 45
Constitution: 54
Charisma: 39

Warrior: Rank: 5th
Percentile: 95th
Baron: Rank: 3th
Percentile: 99th
Hero: Rank: 5th
Percentile: 95th
Explorer Rank: 6th
Percentile: 99th


Description

Race Description The Archangel is among the most powerful and beloved of Meerin’s earthly agents. Adept in all areas, he strikes terror in the hearts of those who practice evil.




Class Specific
Regeneration (2/0)
Ability to quickly heal wounds while in battle. Each turn a set number of hit points are restored.


Combat
Archery (8/8)
Skill with a bow. Each level of expertise gives a 10% increase in damage for any arrow.
Beserk Attack (10/10)
Ability to cause some hits to land so powerfully, that they do double damage. Each level of specialization increases the chance for a critical hit with the main hand by 4%.
Parry (8/8)
Ability to completely block some attacks. Each level of specialization gives a 3% chance to block a given blow.
Precision (8/6)
Ability to aim attacks more precisely in battle.
Two Handed Fighting (6/6)
Ability to fight with two weapons. Each level of expertise decreases the second hand handicap by 15%.


Daily
Fletcher (10/10)
Ability to use your daily activity to make arrows. Additional levels allow you to make better arrows and to make arrows faster.


Magic
Astral (25/25)
Ability to cast spells borne from the astral ether, ever chaotic, atacking large areas, and not truly part of any one plane.
Concentration (10/10)
Gives you more magic points to use each battle. Each level of specialization gains you 10 magic points
Water (25/25)
Ability to cast spells based on the elemental plane of water.


Resistance
Air (5/5)
Ability to resist damage from this plane. Each level of expertise gives 5% resistance.
Earth (5/5)
Ability to resist damage from this plane. Each level of expertise gives 5% resistance.
Fire (5/5)
Ability to resist damage from this plane. Each level of expertise gives 5% resistance.
Physical (17/15)
Ability to shift slightly out of the physical plane, so physical attacks are not as damaging. Each level of expertise gives 1.5% resistance
Psychic Walls (5/5)
Ability to block psychic intrusions. Each level of expertise gives 5% resistance to mental attacks.
Water (5/5)
Ability to resist damage from this plane. Each level of expertise gives 5% resistance.