Levels and Evolution
As your character fights and defeats enemies, s/he gains experience (See "To Battle!" in the beginner guide). When s/he has gained a set amount, you may increase your character's level by going to the character screen and using the "level up" button that will appear below your character's stat chart.

A level up will increase your character's abilities and strength and will make him/her much more powerful in battle. For an idea of what a level increase does for your character, see the outline below.

Once a character reaches level 10, their next level will be an evolution into a new class. This represents the way that your character learns and grows more powerful and more impressive. A class increase is similar to a level up, but on a much grander scale. In addition to receiving an increase in applicable abilities, your character receives an increase in inherent abilities and is given a new race picture viewable on the character's page. On subsequent level ups, your character will now gain an increased amount of applicable statistics and hit points.

Level-up Effects:
  • Applicable statistics increase based on class
  • Additional maximum hit points based on constitution
  • You receive 1 assignable skill point (see "skill points")


Class Increase Effects:
  • Applicable statistics increase based on class
  • Inherent statistics increase based on new class
  • Additional maximum hit points based on constitution
  • You receive 1 assignable skill point (see "skill points")
  • You receive 2 preset skill points based on new class